

However, the PC game lacks anti-aliasing options in the video settings menu, and makes no mention of any edge smoothing modes in the game's render_settings.xml file, suggesting that any coverage we are seeing across all three platforms is perhaps just a side effect of the heavy post-processing in play. Initially a closer look at edges on a pixel level suggestions that some kind of rudimentary post-process anti-aliasing technique is in play. A high level of post-processing softens smoothens over the presentation to a degree, with depth of field and chromatic aberration key in emphasising this effect. Image quality matches up exactly with the PC version, appearing fairly crisp, though quite unrefined - stair-stepping artefacts are clearly visible across long edges, and there are plenty of jaggies that frequently shimmer across the scene. Both console versions deliver a native 1080p framebuffer with all the benefits this brings over the game running on last-gen hardware. However, in rendering terms at least, Overkill has delivered.

With that said, how does the Crimewave Edition of Payday 2 stack up against the PC game? Are we looking at any clear graphical improvements specific to these latest console ports, or simply a straight up conversion that delivers a nice upgrade over the existing console editions? More to the point, in an age where broken online games routinely hit the market, does Payday 2 present a robust, playable experience? Spoilers: Xbox One has severe problems right now. From a visual perspective, Overkill Software promise native 1080p resolution alongside upgraded graphics and higher frame-rates - the latter presumably in comparison to the existing 360 and PS3 ports.

Packing in all of the post-launch content added to the PC game over the past 12 months, Payday 2: Crimewave edition on PS4 and Xbox One has the potential to be the definitive version of the game.
